Sunday 24 January 2016

Creature Designer/Concept Artist Key Skills


Below is information from jobs ranging from Creature Designer and Concept artist. These jobs are also for levels of intermediate-senior. When searching for these I couldn't find any appropriate graduate/junior roles. 
While looking through these, its apparent that an extensive knowledge of human and animal anatomy is needed, and knowledge with 3D is desired. I do want to brand myself as a 2D artist however, showing that I can learn new skills and I'm familiar with 3D I believe would help me when I'm job hunting and possibly when creating my creatures. I'm not too sure if I'll have the time to create 3D sculptures of my creatures but I am considering it; it'll all depend on the feedback from my interviews and whether I can produce my creatures fast enough. 

ZeniMax Online Studios, USA (Concept Artist) 

Responsibilities:
  • Illustrate a wide range of highly creative character and creature concepts for in-game use
  • Assemble reference materials to support the concept designs
  • Assist Art Director in establishing and maintaining a visual style for character and creature designs
  • Produce art ranging from rough thumbnails to clean line work to print quality images
  • Collaborate with other departments to concept strong in-game character concept

Requirements:
  • Highly creative, passionate, and driven concept artist
  • Ability to rapidly illustrate concepts based on verbal and written directions
  •  Ability to create clean orthographic drawings to be used a modeling guide for in-game asset creation when needed
  • Strong foundational knowledge of anatomy and proportions with the ability to exaggerate as needed
  • Excellent digital Illustration skills with an advanced understanding of Photoshop and or Painter
  • Able to take direction from Art Director and collaborate with Character Lead and Animation Lead
  • Ability to hit tight schedules as required
  • Self-motivated, good communication skills, and team player
  • 2 years of game industry or film experience

Desired Skills and Pluses:
  • Environment concept capabilities as well as character and creature designs
  • 2 years or more of game development experience with one or more shipped titles
  • 3D modeling and/or animation skills
  • Dedicated gamer
  • Knowledge of id software games

Portfolio Requirements:
  • Character and Creature designs demonstrating an ability to infuse personality and emotion into designs
  • Demonstrate a variety of character types; Creatures, Demons, NPC’s, Space Marines etc.
  • Clean isometric drawings to be used as modeling guides for creation of production assets
  • Completed polished illustrations demonstrating an ability to render subject matter in an environment

Sony (senior concept artist)

Responsibilities:
  • Work with the art director and game director to visually develop characters, creatures, and props.
  • Create rough sketches, fully rendered illustrative pieces, material sheets, model turns, movement sheets, pose sheets, paint overs, color palettes and other visual guides as needed by the development team.
  • Research pertinent subject matter to bring believability to the characters and creatures as they exist in the game world.
  • Undertake research and initiate information gathering prior to the commencement of a new task to ensure game design needs, reference materials, artistic direction and technological considerations are effectively managed to meet defined goals.
  • Fully capable of resolving a range of complex artistic development issues for both artists as well as other team members.
  • Actively improve skill sets and abilities by keeping aware of industry trends and techniques, evaluating competitive products, learning new software packages and traditional art methods.
  • Possess strong time management and prioritization skills. This entails collaborating with the Production group to coordinate task lists to ensure assignments are progressing as expected according to schedules, milestones and overall project goals.
  • May serve as an artistic resource for overall product or as a studio resource. This includes, but is not limited to, conducting general research, developing cutting-edge techniques or testing new systems and tools.

Requirements:
  • Strong traditional fine art skills, training and production experience (illustration, painting, composition, human anatomy / organic forms, color theory, perspective, 2D & 3D design.)
  • Highly proficient in the use of Photoshop/Painter as well as traditional painting/rendering techniques. Understanding of the fundamentals of 3D packages a plus
  • Familiarity with video game product development
  • Previous or next-gen video game platform experience is desirable
  • Good communication, organizational, time management and interpersonal skills

Preferred Skills:
  • B.A. in Fine Arts or relevant curriculum - or - equivalent skillset
  • Minimum 3 years industry experience or related experience
  • 1 or more published titles

ArenaNet (Creature Artist)

Requirements: 
  • 3+ years of experience working in game development pipelines
  • Must be eligible for work in the U.S. 

Skills:
  • Understanding of human and creature anatomy
  • Excitement and positive attitude to work with and get along with all of the other members of the team
  • Understanding of technical aspects of creature and gameplay design
  • Superior eye for shape language, color theory and light/shadow
  • High level knowledge working with Maya/Max, Zbrush and Photoshop
  • Ability to take and give criticism in a constructive but direct manner
  • Self-motivated and passionate attitude toward continued education and the ability to share that knowledge with other team members


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