“It’s very difficult to design a truly
scary creature that is real, and by being real automatically becomes
frightening.”
- - Ridley Scott
I’ve always been a massive fan of the Alien
films and Ridley Scott films in general, so when I first heard that Prometheus was in
production I was incredibly excited! I watched Alien for the first time at a
very young age with my older brother; I was about 10 years old. I was instantly
hooked; it was a film I’ve never seen anything like before as well as there
being a strong female lead giving my younger self a character I could relate
to; as well as Newt (Rebecca) in Aliens who was a similar age to me and same
name too! 10 year old me was very invested.
The Xenomorph was such a fascinating
creature to me, I was utterly terrified but still wanted to learn more about
it. The entire creature was nothing I had ever seen or heard of before and yet
so plausible, the different life cycles also gave it a sense of purpose, it
wasn’t this big scary alien that only wanted to kill your favorite characters,
it was just a creature whose main purpose was to survive just like every other
creature that ever lived.
While reading through Prometheus: The Art
of the Film, I was very impressed at how much of the film was physically made. A
lot of the sets and creatures were painstakingly created in huge scales to make
the film more physical, very little green screen was used to make this film. Doing
this also works to the actors benefit as they have a physical environment and
creatures to interact with rather than a green room and a sign that will later
be CGI into a creature.
I admire Ridley’s persistence at using a
lot of traditional methods of filmmaking, craftsmanship and design. This is
something I want to incorporate into my project, I would like to use as many
traditional methods of painting and sketching and anything else that would be
appropriate to my project. I believe that it would create a greater connection
to the creatures that I am making and improve my overall ability of design and
creation.
While I was reading the book I found that there
were some interesting references while they were designing the Engineer. They
looked into culture and how to creature a character that seemed beyond us,
almost God like.
“I kept referring to them as like Titans in
Greek mythology, something between that and God.”
- Arthur Max
This was a key focus during the design of
the Engineer and the inspiration of Greek mythology can clearly been seen in
its design. This is all to give the audience the impression of something bigger
than us, our creator; it had to have a design that made you think you were
inferior to it.
“They all had foreheads which flowed almost
directly into their noses, as classical Greek 4th century BC statues
did.”
- Arthur Max
(On Michelangelo’s David, Statue of Liberty
and Elvis Presley)
I want to use this theory onto my own
designs when needed to create a more diverse collection of creatures that work
with their environment where you can see their prehistoric elements in their design
as well as testing the audience’s knowledge and instinct.
Below are short videos to behind the scenes
and interviews with Ridley and the cast.
Alien Anatomy: https://www.youtube.com/watch?v=2Dc_zsM2p34
Prometheus Feature: https://www.youtube.com/watch?v=6taYMsXJGDQ
The images in this blog post I have scanned myself from the referenced book below:
Salisbury M, foreword by Scott R. 2012. Prometheus: The Art of the Film. London.
Titan Books.
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